Salt & Steel Design Bible
00 Vision & Pillars ›
↳ Section Overview Creative Identity Design Philosophy Pillars
01 World & Lore ›
↳ Section Overview Factions And Civilizations History And Timeline Mythology And Supernatural World Overview
02 Characters ›
↳ Section Overview Attributes And Stats Classes And Ascendancies Leveling And Progression
03 Combat & Skills ›
↳ Section Overview Combat System Movement And Controls Skill System
04 Items & Crafting ›
↳ Section Overview Base Types And Categories Modifier System
05 Currency & Crafting Methods ›
↳ Section Overview Crafting Methods Currency System
06-campaign Campaign ›
↳ Section Overview Campaign Structure Npcs And Dialogue
06-economy Trade & Economy Philosophy ›
↳ Section Overview Economy Philosophy Trade System
07 Endgame ›
↳ Section Overview Endgame Progression Nautical Chart
08 Seasons & Voyages ›
↳ Section Overview Expansion Model Voyage System
09 Social Systems ›
↳ Section Overview Community Tools Crew And Social
10 Technical Architecture ›
↳ Section Overview Client Architecture Instance Management Networking Model Performance Optimization Security And Integrity Server Architecture
11 Visual & Audio ›
↳ Section Overview Animation System Art Direction Music And Atmosphere Sound Design Vfx System
12 UI / UX ›
↳ Section Overview Accessibility Hud Design Inventory And Stash Nautical Chart Interface Skill Atlas Interface
13 Monetization ›
↳ Section Overview Business Model Cosmetic Mtx Stash And Convenience Voyage Packs
14 Progression Systems ›
↳ Section Overview Skill Atlas
15 Monsters & Encounters ›
↳ Section Overview Boss Design Encounter Design Monster Taxonomy
16 Naval Systems ›
↳ Section Overview Naval Combat
Research Archive System Topology Appendices Full Search Home
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Section 15

🐙 Monsters & Encounters

The creatures of the deep — monster taxonomy, encounter design, boss architecture, and the challenges that test a captain.

Boss Design

Salt & Steel: Boss Design Document type: Design — Canonical Status: Active Development Last updated: 2026-04 See also: Monster Taxonomy | Encounter Design | Campaign | Endgame | Naval Systems --- Over

Encounter Design

Salt & Steel: Encounter Design Document type: Design — Canonical Status: Active Development Last updated: 2026-04 See also: Monster Taxonomy | Boss Design | Naval Systems | World & Lore | Living Sea -

Monster Taxonomy

Salt & Steel: Monster Taxonomy Document type: Design — Canonical Status: Active Development Last updated: 2026-04 See also: Boss Design | Encounter Design | World & Lore | Visual & Audio Direction ---

Salt & Steel — Game Design Bible
A pirate-themed ARPG built on GURPS-depth mechanics, dual-layer combat, and a living sea.
Design documentation — work in progress