Salt & Steel Design Bible
00 Vision & Pillars ›
↳ Section Overview Creative Identity Design Philosophy Pillars
01 World & Lore ›
↳ Section Overview Factions And Civilizations History And Timeline Mythology And Supernatural World Overview
02 Characters ›
↳ Section Overview Attributes And Stats Classes And Ascendancies Leveling And Progression
03 Combat & Skills ›
↳ Section Overview Combat System Movement And Controls Skill System
04 Items & Crafting ›
↳ Section Overview Base Types And Categories Modifier System
05 Currency & Crafting Methods ›
↳ Section Overview Crafting Methods Currency System
06-campaign Campaign ›
↳ Section Overview Campaign Structure Npcs And Dialogue
06-economy Trade & Economy Philosophy ›
↳ Section Overview Economy Philosophy Trade System
07 Endgame ›
↳ Section Overview Endgame Progression Nautical Chart
08 Seasons & Voyages ›
↳ Section Overview Expansion Model Voyage System
09 Social Systems ›
↳ Section Overview Community Tools Crew And Social
10 Technical Architecture ›
↳ Section Overview Client Architecture Instance Management Networking Model Performance Optimization Security And Integrity Server Architecture
11 Visual & Audio ›
↳ Section Overview Animation System Art Direction Music And Atmosphere Sound Design Vfx System
12 UI / UX ›
↳ Section Overview Accessibility Hud Design Inventory And Stash Nautical Chart Interface Skill Atlas Interface
13 Monetization ›
↳ Section Overview Business Model Cosmetic Mtx Stash And Convenience Voyage Packs
14 Progression Systems ›
↳ Section Overview Skill Atlas
15 Monsters & Encounters ›
↳ Section Overview Boss Design Encounter Design Monster Taxonomy
16 Naval Systems ›
↳ Section Overview Naval Combat
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Section 12

🖥️ UI / UX

The captain's instruments — HUD design, inventory and cargo systems, the Skill Atlas interface, accessibility, and nautical chart UI.

Accessibility

Salt & Steel: Accessibility Document type: Design Specification — UI/UX Status: Draft Last updated: 2026-04 See also: HUD Design | Inventory and Stash | Skill Atlas Interface | Nautical Chart Interfac

Hud Design

Salt & Steel: HUD Design Document type: Design Specification — UI/UX Status: Draft Last updated: 2026-04 See also: Inventory and Stash | Accessibility | Combat Systems | Naval Systems | Creative Ident

Inventory And Stash

Salt & Steel: Inventory and Stash Document type: Design Specification — UI/UX Status: Draft Last updated: 2026-04 See also: HUD Design | Accessibility | Items and Crafting | Monetization | Economy ---

Nautical Chart Interface

Salt & Steel: Nautical Chart Interface Document type: Design Specification — UI/UX Status: Draft Last updated: 2026-04 See also: Skill Atlas Interface | HUD Design | Endgame | Voyages | Expanding Hori

Skill Atlas Interface

Salt & Steel: Skill Atlas Interface Document type: Design Specification — UI/UX Status: Draft Last updated: 2026-04 See also: HUD Design | Nautical Chart Interface | Accessibility | GURPS Framework |

Salt & Steel — Game Design Bible
A pirate-themed ARPG built on GURPS-depth mechanics, dual-layer combat, and a living sea.
Design documentation — work in progress